The All Eyes project is a social 3DEXPERIENCE that offers everyone the ability to see through the eyes of animals you are familiar with.
Based on proven scientific data, the intent is to teach both children & adults about animal vision: you are immersed into a 3D visual interactive simulation. And, to learn with fun, it includes also games for each animal, where players have to circumvent the constraints of animal vision to get the best score.
Join the community to get more about animal vision and discuss with the scientists !
Human beings have a particularly sophisticated vision that allows them to see details very well, thanks to their highly efficient acuity. This feature exists because of the presence of the macula and the fovea in the human retina.
They are also trichromats which mean that they can see all three fundamental and basic colors : red, blue and green.
Dogs have somewhat the same vision as cats. They have a less broad field of less vision, but like their felines cousin, their eyes are equipped with a 'tapetum lucidum', a reflective membrane that allows them to absorb 5 times more light than humans and gives them an excellent night vision. This also makes their eyes shine at night.
Hawks are diurnal animals just like humans. They have very bad night vision and therefore remain in their nest to sleep. During daytime, their vision is excellent. Their eyes have a double fovea, which helps give them a much greater perception of details than human beings and incredible precision during flight. Hawks are also trichromats.
Bees' eyes consist of a multitude of ommatidia – a kind of small independent eyes. Trichromats, bees can see from the three basic colors (red, blue, green) all the way into UV frequencies that enable them to distinguish more precisely some flowers. Their vision is more than 10 times better than human performance.
Beyond individual specificities (nearsightedness, color-blindness, etc), all human eyes see the same things. However, our binocular vision is very different from that of most animals: indeed, eyes are not always even placed in the same way in the animal kingdom - or even conceived to see the same thing humans see.
For example, chameleons have a dissociated, 280° field-of-view; bees have 8,000 independent captors per eye, producing a slow-motion impressionist picture; the hawk a telescopic vision; snails have independent and retractable eyes.
It is said that vision profondly affects or even shapes our perception of the world, and therefore our actions. The same can be said for animals.
CURRENT is a Parisian production company specialized in the conception, financing and sale of innovative and singular tools, applications and users experiences like ALL EYES ON PARIS.
Founded in 2011 by Catherine Vernon and Cyril Zajac, CURRENT is developing original concepts and/or softwares for video games, cartoons, web and mobile content.
Resolutely transmedia, CURRENT aims to create immersive and interactive experiences for all audiences and with a unique perspective: to visualize the transmedia potential for each individual project at the beginning of the production process.
Dassault Systèmes, the 3DEXPERIENCE Company, provides business and people with virtual universes to imagine sustainable innovations. Its world-leading solutions transform the way products are designed, produced, and supported.
Dassault Systèmes’ collaborative solutions foster social innovation, expanding possibilities for the virtual world to improve the real world. The group brings value to over 170,000 customers of all sizes, in all industries, in more than 140 countries. For more information, visit www.3ds.com.
Octarina is a creative agency focusing on the conception and development of innovative projects.
Using intuitive experience as our driving and shaping force, Octarina proposes imaginative solutions with purposeful expertise allied to cutting-edge technologies such as immersive 3D, augmented reality and new human interactive devices such as gesture control, all outfitted for both online and offline deployment.
We employ agile conception and development processes based on ultra-rapid prototyping in order to allow our partners a clear window through which to experience the application.
3D modeling and simulation have, for several decades, enabled companies and researchers to communicate to the public with a physical representation that matches reality. Meanwhile, the video game industry has proved the advantages provided by scripts and artistic representations of imaginary virtual worlds.
By bringing these two concepts together on a cloud collaborative platform, developing new innovative 3D usages and publishing social 3D Experiences on different devices has never been easier. From schools or directly from home people can experience in real time and interact with the community to discuss with experts and learn further.
Those social 3D Experiences, also called Serious Games, open the world to new usages such as communication and experiential marketing, documentation, training and education. Learning by doing in a virtual world also provides a better retention of information. For instance, in this project, living a 3DEXPERIENCE as a virtual animal helps ones understand how and why animals can behave in surprising ways.
That's how the AllEyes project came to re-inject veterinary-exact 3D simulations, made for a much larger audience, accessible from web browsers, beyond the veterinary community, many other sectors can be transformed by this 3DEXPERIENCE platform. Imagine it!
Dr. Didier Schmidt-Morand
Dr. Laurent Bouhanna
Dr. Jean-Pierre JEGOU
3D environnement courtesy of EMISSIVE
The Octarina Team